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Coaxium Hyperfuel - timing of paying a cost

by Uncle Vader · 3w ago · 2 posts · 104 views

U
Uncle VaderOP

3w ago

When the second ability of Coaxium Hyperfuel is used, partially executing a maneuver and suffering a critical damage to perform a SLAM action, is the critical damage suffered before or after the SLAM action is performed (or rather at what point does the ability of a resulting damage card take effect)? The timing matters in cases of suffering critical damage that deals damage cards like Damaged Sensor Array, where the ability to SLAM might be fully interrupted, or Damaged Engine, where the difficulty of a potential turn option could be increased. The rules reference reads that costs can only be paid if the effect can be resolved, so the case of Damaged Sensor Array creates a bit of a conundrum. And the FAQ section further includes “The cost for an ability is paid when the ability is resolved,” and a ruling about the sequence of events when Pinpoint Tractor Array is used.
Coaxium Hyperfuel

HansiRULESREBEL · IMPERIAL · SCUM · RESISTANCE · FIRST ORDER · REPUBLIC · SEPARATIST

3w ago

Even if card wording may seem confusing, the FAQ regarding Pinpoint Tractor Array fully explain how to resolve the second ability of Coaxium Hyperfuel. When you resolve the ability to perform a slam, you suffer a critical hit or expose a damage card, but the effect from the damage card is added to the queue and applied once you completely resolve the slam action.

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