1w agoedited 2d ago
For anybody unaware, the FO faction's Xi-class Shuttle pilot Agent Tierny has an ability that states ""Setup: After placing forces, you must assign the Broken Trust condition to an enemy ship." And the Broken Trust condition states:
"Treat friendly ships as allied.
Non-enemy ships treat you as allied.
While performing an attack, before declaring the defender, each allied ship in the attack arc that is not stressed gains 1 stress token. After you defend or perform an attack, if the defender was dealt at least 1 faceup damage card, or was destroyed, remove this condition."
I believe this condition should either be errata'ed or simply removed from the game due to how it can completely invalidate opposing abilities, upgrades, combos, and even entire list synergies with zero counter-play or way to avoid it from the targeted player. One of the most egregious aspects of Broken Trust is that it makes it so that the ship afflicted with the condition does not treat themself as friendly to themself. This is confusing mechanically (countless players interpret this wrong, and it is frequently asked in Rules channels), does not make any sense thematically (how can a ship/pilot not be considered friendly to itself), and invalidates innumerable abilities in the game. To put this into perspective, here is a very small list of example pilots/upgrades that become completely useless if their ship is assigned Broken Trust, including not even being able to choose themselves for their ability:
- Rebel: Lando pilot, Kanan pilot/crew, Saw pilot, Dutch, Leia crew, every single token-passing ability (Kyle Katarn, Esege, Hera, Jake Ferrel, Ahsoka, Benthic, K-2SO crew, etc.)
- Empire: Iden, Jendon, Palpatine crew
- Scum: Boba Fett (AaD), Kath Scarlet, IG-88D crew, IG-2000 title (yes, that means the IG's cannot share their abilities)
- Resistance: Lando pilot, C'ai (X-Wing), Leia crew
- FO: Malarus (Xi), Major Stridan, LeHuse, "Avenger", Agent Terex crew
- Republic: "Warthog", "Hawk", Seventh Fleet Gunner, all LAAT's with Fire Convergence, just about every jedi crew
- CIS: All of the Tactical Relay upgrades (including Kraken), Wat Tambor, DFS-311, Networked Aim, Networked Calculations
- Every faction: Coordinate action
Putting together a list with synergies and clever combos is one of the most enjoyable parts of this game to me, and I know I am not alone in that. But the fact there is a pilot that can shut it all down before the game even starts with nothing I can do to stop it feels absolutely horrendous. Tierny is the only card in the game that I refuse to play practice matches against if a friend uses it, because when I play X-Wing I want to be able to use the abilities that I put into my squad. The condition may have ways to remove it, but because those methods require the afflicted ship to deal a face-up damage, be dealt a face-up damage, or kill a ship, all of which cannot in any way be controlled unless the afflicted ship happens to have a crit-generating upgrade (that wasn't disabled by Broken Trust) and are often impossible to trigger until the mid or late-game due to having to get through shields first, this means there is no way to reasonably attempt to remove Broken Trust intentionally, making the afflicted ship stuck with the game-breaking condition for the majority of the match.
I think the simplest solution to this glaring issue would be to simply remove Tierny from the game in the same way that Bistan and Sloan have been "pointed-out". Imagine if Tierny became popular to play. The entire meta would be obliterated. Not only would synergy-focused factions such as Rebel, Resistance, and Republic have entire archetypes dismantled, but every faction would have key pieces that would simply be "turned off" and thus could not risk being used in a list for fear of facing Tierny (Palpatine crew, IG's, etc). For these reasons, I don't think it is healthy for the Broken Trust condition to exist in the game as it is.
However, if there is a desire to keep it in the game in some form, then I have some suggestions of potential erratas that would be simple and would effectively curb the most egregious aspects of the condition. If any of these ideas are used, then Tierny's cost would likely need to be adjusted to compensate for the loss of power/versatility. Either a single change could be used, or multiple could be implemented together, but here are my suggestions in no particular order:
- Change the 1st sentence to: "Treat other friendly ships as allied." By adding this one simple word "other" to the condition, it gets rid of the most frustrating and confusing aspect of it. It allows the chosen ship to still treat itself as friendly, which would drastically reduce the amount of abilities that are completely disabled by the condition, because if the afflicted ship's ability states "friendly ships at range 0-X" then they would still at least be able to choose themselves.
- Add this phrase to the condition: "After you defend, you may suffer 1 [crit] damage." This would give the opposing player a bit of control over removing the Broken Trust condition from their afflicted ship. The ship would still need to be out of shields first, but they could then choose to take 1 crit damage after defending, and thus with the faceup damage card being dealt they could remove the condition. This would be a painful choice they could opt-in to, but at least they would have a bit more control over being able to remove the condition if they really don't want to deal with it anymore. And this also has the thematic benefit of being very similar to one of the methods of disabling the Proud Tradition talent upgrade, which is the themed talent exclusive to the FO faction.
- Agent Tierny's ability instead states: "Setup: After placing forces, your opponent must assign the Broken Trust condition to one of their ships." Similar in function to the Tracking Fob illicit upgrade, this would allow the opponent to choose which of their own ships gets afflicted by the condition. The ship would still have to deal with the stress-giving aspect while shooting and would be ineligible for friendly combos from their squad, but at least the player would have the choice and opportunity to mitigate the impact and thus not have the core of their list completely dismantled without any control against it.
TL;DR
The Broken Trust condition creates a Negative Play Experience by completely shutting down entire archetypes and dismantling fun synergies/combos for the majority of a game with no means of counter-play. Because of this, Tierny and his condition should either be removed from the game or changed so it isn't as oppressive.
